One day, I was talking with a friend who randomly asked me “Hey! whats the process behind weighing pokemon booster packs?, I really want to do that for better pulls”.
So before offending him with some strong and impolite’words, I said to me: “it is not amazing to have the best Pokemon TCG cards in the market no matter what?” to what I answered “Yes for sure, I love Pokemon cards since i’m a child, i’m so happy with a company that has given me so many happy moments, i’m also so happy with my expensive collections of old school Pokemon Cards and i’m… wait a second, I want good cards, TRUE (everyone wants them).
So if I weight the Pokemon Booster Packs I will probably have good pulls, but what if everyone think like that and everyone start weighing Pokemon booster packs?
So I decided to make this articles to everyone over there asking how is the process and for those who are already doing it and are taking advantage of people that doesn’t know.
Back to the Pokemon World
Nowadays, like many collectors and players, I restarted collecting, at that moment wasn’t so difficult to obtain the good stuff, trading, buying a blister pack or going on a spree to get the chance to see what I get was in my top things to do every friday.
But lately those days went to an end when I had any pulls in many many packs (more than 50).
The idea behind Pokemon TCG is:
- To Either find something to your advantage (collect or sell) Don’t forget to check out Top 10 Most Expensive S&M Cards!
- Find nothing to your advantage, and try to trade to get what you need (trades or selling too)
But a person, like many others around the world get to just buy packs, knowing they’ve got the good stuff… What is the point of a booster pack now?
What’s the point of buying something useless while the person weighing gets everything while reducing the opportunities of others in ever having the fun of opening a pack and finding something memorable cards.
How is the Pokemon Cards Weighed?
Let’s start pointing that Weighing Pokemon Booster packs absolutely works, at least in many sets and we can argue about the unethical action of doing so (I think it is unethical and unpractical for sure but I will expand that idea below).
We can also question whether Nintendo should put more effort in stopping this from happening in the first place.
As simple as adding a small random weight to each pack can nullify this method that will for sure put an end to it.
In any packs released after BREAKpoint, this process seems to be implemented, but you can still weigh the packs in most cases. But most stores still carry old sets like Roaring Skies, however, the cardboard sleeves have inconsistencies and it won’t work.
Afterwards, its nearly impossible to weigh packs because of the weighted code cards. This is a brilliant counter as until now Pokemon didn’t seem to do much about the market on Pack Weighing.
Second hand selling they are reluctant to touch, but seeming as people were going into shops and weighing in the selling establishment I suppose they had to do something.
How is the process of Weighing Pokemon Booster Packs?
For those that don’t know, Pokemon pack weighing is the process of taking scales to weigh loose packs, as the ultra rare cards weigh more.
And that’s the main problem, that the process of weighing packs is pretty easy “just weight them until you find a pattern related to good pulls” after that, the person can start damaging its own community and its own hobby shortening its life.
It seems now that the cards with the Ultra Rare Packs in have a different weight code card in, one that doesn’t affect the weight, and the packs without an Ultra Rare in the code cards are heavier so they weight the same as UR.
White and Green Codes
The white code card design was introduced in Phantom Forces, and was used in every booster pack in Phantom Forces, Primal Clash, Roaring Skies, Ancient Origins, and BREAKthrough.
With the release of BREAKpoint, however, the role of white code cards were reduced to only being in packs with holos or any rarer cards.
This is true 100% of the time, so if you get a white card in your pack, you will always get a card that’s at least a holo rare in the rare slot of the pack. This includes holos, EX’s, GX’s, full arts, rainbow rares, and secret rares (except in Evolutions).
These only appear in packs with white code cards, which makes it extremely easy to predict when you’re going to get a good pull, for better or worse.
Since holos and Ultra Rares weigh more than non-holos, the weight difference is made up by the code cards, making weighing extremely inaccurate. Some packs will still weigh more than others, but that doesn’t meant there’s something good in it.
In BREAKpoint, Fates Collide, Steam Siege, and Evolutions, you can still pull a BREAK card, since it comes in the reverse slot of the pack. And in Evolutions, you can also pull one of the five secret rares (Flying Pikachu, Surfing Pikachu, Here Comes Team Rocket, Imakuni’s Doduo, and Exeggutor), since they come in the uncommon slots of the pack.
However, Dollar Tree packs are weighable for sure up to Sun and Moon. Not sure about Guardians Rising though.
Those packs are honestly targeted mainly at children who don’t know better, so be careful buying packs from there because chances are someone already took all the good ones.